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Missile Launcher



Area damage. Targets air units. Two guided missiles per shot.
  — In-game description 



Description[]

Tips:

  • The Missile Launcher is vulnerable to ground attacks for it cannot attack ground units.
  • It fire missiles similar to that of a Colossus or Bazooka.
  • It only attacks Air units.
  • For the best defense put this turret near Mortar or Cannon Blast so it can be protected!
  • Using a Sniper Tower next to a missile launcher isn't in vain at all neither, it's just not as favored against ground units as the Mortar or the Cannon Blasts.
  • You are only allowed a maximum capacity to purchase only one Missile Launcher per planet, unlike in Flash where you can purchase 2 of them per planet.
  • The maximum range is 322, this means a circle with a radius of 6 squares diagonal or 8.5 squares lateral

Expansions[]

Scientist-Border

To see detailed info on how to unlock each level and the total amount of buildings per Base level, visit the Star Base's page.


Level
Star Base requirement
Instant upgrade
Cost
Building time
Health
Damage
Range
Fire rate
Damage Type
Target Units
Experience
1 4 -- Coins 90000
Minerals 0
3h 15000 190 248 1.25/s Area Blast Air Units Experience 259
2 5 ? Coins 760000
Minerals 590000
1d 5h 22000 240 272 1.25/s Area Blast Air Units Experience 2720
3 6 ? Coins 2290000
Minerals 840000
2d 10h 30000 290 297 1.25/s Area Blast Air Units Experience 7134
4 7 ? Coins 4070000
Minerals 1400000
4d 19h 33000 340 297 1.25/s Area Blast Air Units Experience 12702
5 8 ? Coins 9110000
Minerals 2230000
7d 5h 36000 380 322 1.25/s Area Blast Air Units Experience 26923


Gallery[]

See Also[]


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